fluidSetInterpMethod
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## fluidSetInterpMethod

fluidSetInterpMethod — Set interpolation method for channel in Fluid Engine

## Syntax

    fluidSetInterpMethod ienginenum, ichannelnum, iInterpMethod

## Description

Plugin opcode in fluidOpcodes.

Set interpolation method for channel in Fluid Engine. Lower order interpolation methods will render faster at lower fidelity while higher order interpolation methods will render slower at higher fidelity. Default interpolation for a channel is 4th order interpolation.

## Initialization

ienginenum -- engine number assigned from fluidEngine

ichannelnum -- which channel number to use for the preset in the given fluidEngine

iInterpMethod -- interpolation method, can be any of the following

- 0 -- No Interpolation

- 1 -- Linear Interpolation

- 4 -- 4th Order Interpolation (Default)

- 7 -- 7th Order Interpolation (Highest)

## Examples

Here is an example of the fluidSetInterpMethod opcode. It uses the file fluidSetInterpMethod.csd and 07AcousticGuitar.sf2.

Example 324. Example of the fluidSetInterpMethod opcode.

See the sections Real-time Audio and Command Line Flags for more information on using command line flags.

    <CsoundSynthesizer>
    <CsOptions>
    ; Select audio/midi flags here according to platform
    -odac     ;;;realtime audio out and realtime midi in
    ;-iadc    ;;;uncomment -iadc if realtime audio input is needed too
    ; For Non-realtime ouput leave only the line below:
    ;-o fluidSetInterpMethod.wav -W ;;; for file output any platform
    </CsOptions>
    <CsInstruments>

    sr = 44100
    ksmps = 32
    nchnls = 2
    0dbfs = 1

    giengine fluidEngine
    ; soundfont path to manual/examples
    isfnum	 fluidLoad "07AcousticGuitar.sf2", giengine, 1
    	 fluidProgramSelect giengine, 1, isfnum, 0, 0

    instr 1

    	mididefault   60, p3
    	midinoteonkey p4, p5
    ikey	init p4
    ivel	init p5
    iInterpMethod = p6
    fluidSetInterpMethod giengine, 1, iInterpMethod
    	fluidNote giengine, 1, ikey, ivel

    endin

    instr 99

    imvol  init 7
    asigl, asigr fluidOut giengine
           outs asigl*imvol, asigr*imvol

    endin
    </CsInstruments>
    <CsScore>
    ;hear the difference
    i 1 0 2 60 120 0 ;no interpolation
    i 1 3 2 72 120 0
    i 1 6 2 60 120 7 ;7th order interpolation
    i 1 9 2 72 120 7

    i 99 0 12

    e
    </CsScore>
    </CsoundSynthesizer>

## See Also

fluidEngine

More information on soundfonts is in the Floss Manuals: http://write.flossmanuals.net/csound/d-reading-midi-files

For other information on soundfonts look in the Wikipedia: http://en.wikipedia.org/wiki/Soundfont

## Credits

Author: Steven Yi

New in version 5.07

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